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The class template std::future provides a mechanism to access the result of asynchronous operations An asynchronous operation (created via std::async, std::packaged_task, or std::promise) can provide a std::future object to the creator of that asynchronous operation The creator of the asynchronous operation can then use a variety of methods to query, wait for, or extract a value from the std. Checks if the future refers to a shared state Returned by std::promise::get_future (), std::packaged_task::get_future () or std::async ()) until the first time get () or share () is called. A future represents the result of an asynchronous operation, and can have two states Most likely, as you aren't doing this just for fun, you actually need the results of that future to progress in your application You need to display the number from the database or the list of movies found. The get member function waits (by calling wait ()) until the shared state is ready, then retrieves the value stored in the shared state (if any) Right after calling this function, valid () is false. In this case it does work In general, it probably doesn't I'm wondering how this break in backwards compatibility should in general be navigated Perhaps installing a previous version of cmake is the only way that always works That would mean that each project in the future should specify the cmake version on which it should be built. If the future is the result of a call to std::async that used lazy evaluation, this function returns immediately without waiting This function may block for longer than timeout_duration due to scheduling or resource contention delays The standard recommends that a steady clock is used to measure the duration. The first part is easy You can use annotations because annotations have existed since python 3.0, you don't need to import anything from __future__ to use them what you're importing if you do from __future__ import annotations is postponed annotations The postponed annotations feature means that you can use something in an annotation even if it hasn't been defined yet try the following I get this warning while testing in spring boot This will no longer work in future releases of the jdk Please add mockito as an I was wondering when i should use the future builder Any info on the future of blueprints and ai integration Blueprint visual scripting in unreal is an amazing tool but hasn’t been updated much since the ue5 era Anybody know if there is a future for ue blueprints or is it going to be left behind in the ai arms race?